DragonBones 系统中允许创建多个骨骼动画,用户可以创建多个 Factory 来管理不同的骨骼动画,也可使用同一个 Factory 来管理多个骨骼动画。 * 当使用一个 Factory 时,需要注意避免龙骨数据或骨架数据重名。 * 如果没有特殊需求,建议不要使用多个 Factory 实例 使用多个EgretFactory方法可参考**创建骨骼动画**一节。 范例如下: ~~~javascript let dragonbonesData = RES.getRes( "RobotGame_1_json" ); let textureData = RES.getRes( "texture_json" ); let texture = RES.getRes( "texture_png" ); // let egretFactoryA = new dragonBones.EgretFactory(); egretFactoryA.parseDragonBonesData(dragonbonesData); egretFactoryA.parseTextureAtlasData(textureData, texture); let armatureDisplayA = egretFactoryA.buildArmatureDisplay("robot"); this.addChild(armatureDisplayA); armatureDisplayA.x = 200; armatureDisplayA.y = 300; armatureDisplayA.scaleX = 0.5; armatureDisplayA.scaleY = 0.5; // let egretFactoryB = new dragonBones.EgretFactory(); egretFactoryB.parseDragonBonesData(dragonbonesData); egretFactoryB.parseTextureAtlasData(textureData, texture); let armatureDisplayB = egretFactoryB.buildArmatureDisplay("robot"); this.addChild(armatureDisplayB); armatureDisplayB.x = 250; armatureDisplayB.y = 350; armatureDisplayB.scaleX = 0.5; armatureDisplayB.scaleY = 0.5; ~~~ 效果如图: ![](56c314eb7853f.png) 使用同一 Factory 方法如下: ~~~javascript let dragonbonesDataA = RES.getRes( "RobotGame_1_json" ); let textureDataA = RES.getRes( "texture_json" ); let textureA = RES.getRes( "texture_png" ); let dragonbonesDataB = RES.getRes("Dragon_json"); let textureDataB = RES.getRes("dragontexture_json"); let textureB = RES.getRes("dragontexture_png"); let egretFactory = dragonBones.EgretFactory.factory; egretFactory.parseDragonBonesData(dragonbonesDataA); egretFactory.parseTextureAtlasData(textureDataA, textureA); egretFactory.parseDragonBonesData(dragonbonesDataB); egretFactory.parseTextureAtlasData(textureDataB, textureB); let armatureDisplayA = dragonbonesFactory.buildArmatureDisplay("robot"); this.addChild(armatureDisplayA); armatureDisplayA.x = 200; armatureDisplayA.y = 300; armatureDisplayA.scaleX = 0.5; armatureDisplayA.scaleY = 0.5; let armatureDisplayB = dragonbonesFactory.buildArmatureDisplay("Dragon"); this.addChild(armatureDisplayB); armatureDisplayB.x = 250; armatureDisplayB.y = 350; armatureDisplayB.scaleX = 0.5; armatureDisplayB.scaleY = 0.5; ~~~ 效果如图: ![](56c314eba5994.png)