* Mesh 场景中的网格对象 显示模型 ---------- // 创建3角形 protected createTriangle() { var geom: egret3d.Geometry = egret3d.GeometryUtil.createGeometry(); var vb: number[] = []; var ib: number[] = []; // 0 1 2 坐标 3 4 5 6 颜色 7 8 uv vb.push(-50, -50, 0, 1, 0, 0, 1); vb.push(0, 50, 0, 0, 1, 0, 1); vb.push(50, -50, 0, 0, 0, 1, 1); // 加入3个顶点 // 设置顶点索引 3个索引 1个3角形面 ib.push(0, 1, 2); // 把数据填充进Geometry geom.setVerticesForIndex(0, egret3d.VertexFormat.VF_POSITION | egret3d.VertexFormat.VF_COLOR, vb, 3); geom.setVertexIndices(0, ib); // 使用Geometry 创建Mesh var mesh: egret3d.Mesh = new egret3d.Mesh(geom, new egret3d.ColorMaterial(0xffffff)); // 设置双面渲染 mesh.material.bothside = true; this.view.addChild3D(mesh); mesh.x = -200; } ![](Img_2.png) // 创建四边形 protected createRcet() { //创建一个Geometry 顶点格式为 VertexFormat.VF_POSITION | VertexFormat.VF_NORMAL | VertexFormat.VF_TANGENT | VertexFormat.VF_COLOR | VertexFormat.VF_UV0 | VertexFormat.VF_UV1 var geom: egret3d.Geometry = egret3d.GeometryUtil.createGeometry(); var vb: number[] = []; var ib: number[] = []; // 0 1 2 坐标 3 4 5 6 颜色 7 8 uv vb.push(-50, 50, 0, 0, 1, 0, 1, 0, 0); vb.push(50, 50, 0, 0, 0, 1, 1, 1, 0); vb.push(-50, -50, 0, 1, 0, 0, 1, 0, 1); vb.push(50, -50, 0, 0, 0, 1, 1, 1, 1); // 加入4个顶点 // 设置顶点索引 6个索引 2个3角形面 ib.push(0, 2, 1, 2, 3, 1); // 把数据填充进Geometry geom.setVerticesForIndex(0, egret3d.VertexFormat.VF_POSITION | egret3d.VertexFormat.VF_COLOR | egret3d.VertexFormat.VF_UV0, vb, 4); geom.setVertexIndices(0, ib); var mesh: egret3d.Mesh = new egret3d.Mesh(geom, new egret3d.TextureMaterial()); // 设置双面渲染 //mesh.material.bothside = true; this.view.addChild3D(mesh); mesh.x = 200; } ![](Img_3.png) ----------