Terrain ---------- 根据高度图创建地形网格信息 进行显示 ---------- // 加载地形的资源 protected loaderTerrain() { var loader = new egret3d.QueueLoader(); loader.addEventListener(egret3d.LoaderEvent3D.LOADER_COMPLETE, this.onTerrainComplete, this); // 高度图 loader.load("resource/doc/ziyan_xinshou/Heightmap_0.jpg"); // 地形混合图 loader.load("resource/doc/ziyan_xinshou/Alphamap_0.jpg"); // 地表贴图 4张 loader.load("resource/doc/ziyan_xinshou/SplatPrototype_texture_0.jpg"); loader.load("resource/doc/ziyan_xinshou/SplatPrototype_texture_1.jpg"); loader.load("resource/doc/ziyan_xinshou/SplatPrototype_texture_2.jpg"); loader.load("resource/doc/ziyan_xinshou/SplatPrototype_texture_3.jpg"); } private onTerrainComplete(e: egret3d.LoaderEvent3D) { var loader: egret3d.QueueLoader = e.target; // 使用高度图创建地形 var heightImage: egret3d.ImageTexture = loader.getAsset("resource/doc/ziyan_xinshou/Heightmap_0.jpg"); var terrain: egret3d.Terrain = new egret3d.Terrain(heightImage, 2000, 500, 2000, 200, 200); var mat: egret3d.MaterialBase = terrain.material; //mat.gloss = 10.0; mat.repeat = true; this.view.addChild3D(terrain); // 给地形增加地形混合渲染方法 var terrainMethod: egret3d.TerrainARGBMethod = new egret3d.TerrainARGBMethod( egret3d.CheckerboardTexture.texture, egret3d.CheckerboardTexture.texture, egret3d.CheckerboardTexture.texture, egret3d.CheckerboardTexture.texture, egret3d.CheckerboardTexture.texture); mat.diffusePass.addMethod(terrainMethod); terrainMethod.setUVTitling(0, 26.7, 26.7); terrainMethod.setUVTitling(1, 16, 16); terrainMethod.setUVTitling(2, 26.7, 26.7); terrainMethod.setUVTitling(3, 26.7, 26.7); // 设置混合贴图和地表贴图 terrainMethod.controlTexture = loader.getAsset("resource/doc/ziyan_xinshou/Alphamap_0.jpg"); terrainMethod.splat_0_Texture = loader.getAsset("resource/doc/ziyan_xinshou/SplatPrototype_texture_0.jpg"); terrainMethod.splat_1_Texture = loader.getAsset("resource/doc/ziyan_xinshou/SplatPrototype_texture_1.jpg"); terrainMethod.splat_2_Texture = loader.getAsset("resource/doc/ziyan_xinshou/SplatPrototype_texture_2.jpg"); terrainMethod.splat_3_Texture = loader.getAsset("resource/doc/ziyan_xinshou/SplatPrototype_texture_3.jpg"); } ![](Img_8.png) ----------