TouchEvent3D 触摸事件 ---------- * 演示准备 ---------- 创建一个演示场景: class Main { protected _egret3DCanvas: egret3d.Egret3DCanvas; protected view1: egret3d.View3D; protected cube: egret3d.Mesh; public constructor() { ///创建3DCanvas this._egret3DCanvas = new egret3d.Egret3DCanvas(); this._egret3DCanvas.x = 0; this._egret3DCanvas.y = 0; this._egret3DCanvas.width = window.innerWidth; this._egret3DCanvas.height = window.innerHeight; this._egret3DCanvas.start(); ///创建View3D this.view1 = new egret3d.View3D(0, 0, window.innerWidth, window.innerHeight); this.view1.camera3D.lookAt(new egret3d.Vector3D(0, 1000, -1000), new egret3d.Vector3D(0, 0, 0)); this.view1.backColor = 0xff888888; this._egret3DCanvas.addView3D(this.view1); ///启动3DCanvas this._egret3DCanvas.start(); ///创建立方体,放置于场景内(0,0,0)位置 var mat_cube: egret3d.TextureMaterial = new egret3d.TextureMaterial(); var geometery_Cube: egret3d.CubeGeometry = new egret3d.CubeGeometry(); this.cube = new egret3d.Mesh(geometery_Cube, mat_cube); this.view1.addChild3D(this.cube); ///创建面片,放置于场景内(0,0,0)位置 var mat_Plane: egret3d.TextureMaterial = new egret3d.TextureMaterial(); var geometery_Plane: egret3d.PlaneGeometry = new egret3d.PlaneGeometry(); var plane = new egret3d.Mesh(geometery_Plane, mat_Plane); this.view1.addChild3D(plane); } } ![](Img_1.png) 1) 触摸事件只能在手机上进行测试演示。 2)响应事件时的参数e: egret3d.TouchEvent3D,参数内数据说明: a) screenX:相对于用户屏幕水平偏移量,而screenY也就是垂直方向的,此时的参照点也就是原点是屏幕的左上角。 b)clientX:跟screenX相比就是将参照点改成了浏览器内容区域的左上角,该参照点会随之滚动条的移动而移动。 c) pageX:参照点也是浏览器内容区域的左上角,但它不会随着滚动条而变动 b)canvasX:相对于Egret3DCanvas水平偏移量,而canvasY也就是垂直方向的,此时的参照点也就是原点是Egret3DCanvas的左上角。 ![](Img_4.png) 3)示例代码:这是我们制作一个控制cube旋转的代码。 class Main { protected _egret3DCanvas: egret3d.Egret3DCanvas; protected view1: egret3d.View3D; private x_Cur: number = 0; private cube: egret3d.Mesh; public constructor() { ///创建3DCanvas this._egret3DCanvas = new egret3d.Egret3DCanvas(); this._egret3DCanvas.x = 0; this._egret3DCanvas.y = 0; this._egret3DCanvas.width = window.innerWidth; this._egret3DCanvas.height = window.innerHeight; this._egret3DCanvas.start(); ///创建View3D this.view1 = new egret3d.View3D(0, 0, window.innerWidth, window.innerHeight); this.view1.camera3D.lookAt(new egret3d.Vector3D(0, 1000, -1000), new egret3d.Vector3D(0, 0, 0)); this.view1.backColor = 0xff888888; this._egret3DCanvas.addView3D(this.view1); ///启动3DCanvas,注册每帧更新事件 this._egret3DCanvas.start(); ///创建立方体,放置于场景内(0,0,0)位置 var mat_cube: egret3d.TextureMaterial = new egret3d.TextureMaterial(); var geometery_Cube: egret3d.CubeGeometry = new egret3d.CubeGeometry(); this.cube = new egret3d.Mesh(geometery_Cube, mat_cube); this.view1.addChild3D(this.cube); ///创建面片,放置于场景内(0,0,0)位置 var mat_Plane: egret3d.TextureMaterial = new egret3d.TextureMaterial(); var geometery_Plane: egret3d.PlaneGeometry = new egret3d.PlaneGeometry(); var plane = new egret3d.Mesh(geometery_Plane, mat_Plane); this.view1.addChild3D(plane); ///注册事件,持有对象为IRender,需要依次写入事件标识符,注册方法和注册对象。 egret3d.Input.addEventListener(egret3d.TouchEvent3D.TOUCH_START, this.OnTouchStart, this); egret3d.Input.addEventListener(egret3d.TouchEvent3D.TOUCH_END, this.OnTouchEnd, this); egret3d.Input.addEventListener(egret3d.TouchEvent3D.TOUCH_MOVE, this.OnTouchMove, this); ///开启手机屏幕日志信息显示 egret3d.Debug.instance.isDebug = true; } ///触摸开始事件。 public OnTouchStart(e: egret3d.TouchEvent3D) { egret3d.Debug.instance.trace("OnTouchStart"); } ///触摸结束事件 public OnTouchEnd(e: egret3d.TouchEvent3D) { egret3d.Debug.instance.trace("OnTouchEnd"); } ///触摸移动事件 public OnTouchMove(e: egret3d.TouchEvent3D) { if (this.x_Cur - e.targetTouches[0].clientX > 0) { this.cube.rotationY += 4; } else { this.cube.rotationY -= 4; } this.x_Cur = e.targetTouches[0].clientX; } } ![](Img_3.png)