## Egret Engine 3D #### 更新内容 * 增加水渲染特效 新增的水波渲染方法已经达到相当逼真的效果: ![3d-waterWave](578349b594649.jpg) 核心代码如下: ``` var waterWaveMethod: WaterWaveMethod = new WaterWaveMethod(); var waterNormal: WaterNormalMethod = new WaterNormalMethod(); var envMethod: EnvironmentMethod = new EnvironmentMethod(); //vec3(42.0 / 255.0, 40.0 / 255.0, 20.0 / 255.0) waterWaveMethod.shallowWaterColor = 0xFF2A2814; waterWaveMethod.deepWaterColor = 0xFF2A2814; waterNormal.setUvScale(4.0,4.0); this.matPlane = new TextureMaterial(); this.matPlane.repeat = true; this.matPlane.diffusePass.addMethod(waterWaveMethod); this.matPlane.diffusePass.addMethod(waterNormal); this.matPlane.diffusePass.addMethod(envMethod); waterNormal.normalTextureA = CheckerboardTexture.texture; waterNormal.normalTextureB = CheckerboardTexture.texture; envMethod.environmentTexture = cubeTexture; ``` 简言之,就是为水面的材质加入水波纹和水平面法线两种方法。具体用法可参考 引擎3D部分的`ClassSample\Class_WaveWater.ts`类实现。 #### Bug列表 * 修复骨骼动画缺少帧数的bug * 修复CubeTexture上传为null时导致的bug * 修复华为手机不能使用egret3d引擎的bug #### 工具 * 修复Unity3d导出插件坐标轴bug * 修复Unity3d导出插件模型比例bug