[ { "children": [ { "filename": "/Engine3D/update/update325/", "text": "Egret Engine3D 3.2.5", "des": "Egret Engine3D 3.2.5", "in_use": true }, { "isFolder": true, "text": "历史更新", "des": "历史更新", "in_use": true, "children": [ { "filename": "/Engine3D/update/update324/", "text": "Egret Engine3D 3.2.4", "des": "Egret Engine3D 3.2.4", "in_use": true }, { "filename": "/Engine3D/update/update322/", "text": "Egret Engine3D 3.2.2", "des": "Egret Engine3D 3.2.2", "in_use": true }, { "filename": "/Engine3D/update/update321/", "text": "Egret Engine3D 3.2.1", "des": "Egret Engine3D 3.2.1", "in_use": true }, { "filename": "/Engine3D/update/update320/", "text": "Egret Engine3D 3.2.0", "des": "Egret Engine3D 3.2.0", "in_use": true }, { "filename": "/Engine3D/update/update315/", "text": "Egret Engine3D 3.1.5", "des": "Egret Engine3D 3.1.5", "in_use": true }, { "filename": "/Engine3D/update/update314/", "text": "Egret Engine3D 3.1.4", "des": "Egret Engine3D 3.1.4", "in_use": true }, { "filename": 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"filename": "/Engine3D/update/update304/", "text": "Egret Engine3D 3.0.4", "des": "Egret Engine3D 3.0.4", "in_use": true }, { "filename": "/Engine3D/update/update303/", "text": "Egret Engine3D 3.0.3", "des": "Egret Engine3D 3.0.3", "in_use": true }, { "filename": "/Engine3D/update/update302/", "text": "Egret Engine3D 3.0.2", "des": "Egret Engine3D 3.0.2", "in_use": true }, { "filename": "/Engine3D/update/update301/", "text": "Egret Engine3D 3.0.1", "des": "Egret Engine3D 3.0.1", "in_use": true }, { "filename": "/Engine3D/update/update300/", "text": "Egret Engine3D 3.0.0", "des": "Egret Engine3D 3.0.0", "in_use": true } ] } ], "isFolder": true, "text": "更新详情", "des": "更新详情", "in_use": true }, { "children": [ { "filename": "/Engine3D/getStarted/getStarted/", "text": "Get Started", "des": "Get Started", "in_use": true } ], "isFolder": true, "text": "Get Started", "des": "Get Started", "in_use": true }, { "children": [ { "filename": "/Engine3D/guide/introduction/", "text": "3D入门知识", "des": 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"des": "3D模型网格", "in_use": true }, { "filename": "/Engine3D/Egret3DDisp/baseObject/", "text": "基本显示对象", "des": "基本显示对象", "in_use": true }, { "filename": "/Engine3D/Egret3DDisp/Camera3D/", "text": "摄像机对象", "des": "摄像机对象", "in_use": true }, { "filename": "/Engine3D/Egret3DDisp/Billboard/", "text": "公告板", "des": "公告板", "in_use": true }, { "filename": "/Engine3D/Egret3DDisp/EffectGrop/", "text": "特效组", "des": "特效组", "in_use": true }, { "filename": "/Engine3D/Egret3DDisp/Role/", "text": "角色", "des": "角色", "in_use": true }, { "filename": "/Engine3D/Egret3DDisp/Scene3D/", "text": "场景", "des": "场景", "in_use": true }, { "filename": "/Engine3D/Egret3DDisp/Sky/", "text": "天空", "des": "天空", "in_use": true }, { "filename": "/Engine3D/Egret3DDisp/Terrain/", "text": "地型", "des": "地型", "in_use": true }, { "filename": "/Engine3D/Egret3DDisp/Wireframe/", "text": "线框", "des": "线框", "in_use": true } ], "isFolder": true, "text": "Egret3D 显示对象", "des": "Egret3D 显示对象", "in_use": true }, { "children": [ { "filename": "/Engine3D/Egret3DCamera/concept/", "text": "摄像机的基本概念", "des": "摄像机的基本概念", "in_use": true }, { "filename": "/Engine3D/Egret3DCamera/cameraType/", "text": "透视投影与正交投影", "des": "透视投影与正交投影", "in_use": true }, { "filename": "/Engine3D/Egret3DCamera/lookAtController/", "text": "LookAtController控制摄像机", "des": "LookAtController控制摄像机", "in_use": true }, { "filename": "/Engine3D/Egret3DCamera/hoverController/", "text": "HoverController控制相机", "des": "HoverController控制相机", "in_use": true }, { "filename": "/Engine3D/Egret3DCamera/animation/", "text": "摄像机动画", "des": "摄像机动画", "in_use": true } ], "isFolder": true, "text": "Egret3D 的摄像机", "des": "Egret3D 的摄像机", "in_use": true }, { "children": [ { "filename": "/Engine3D/3DGeometry/plane/", "text": "Egret3D中的平面", "des": "Egret3D中的平面", "in_use": true }, { "filename": "/Engine3D/3DGeometry/cube/", "text": "Egret3D中的立方体", "des": "Egret3D中的立方体", "in_use": true }, { "filename": "/Engine3D/3DGeometry/ball/", "text": "Egret3D中的球体", "des": "Egret3D中的球体", "in_use": true } ], "isFolder": true, "text": "Egret3D 中的几何体", "des": "Egret3D 中的几何体", "in_use": true }, { "children": [ { "filename": "/Engine3D/Egret3DModel/introduction/", "text": "Egret3D中的模型", "des": "Egret3D中的模型", "in_use": true }, { "filename": "/Engine3D/Egret3DModel/baseModel/", "text": "基本几何模型的使用", "des": "基本几何模型的使用", "in_use": true }, { "filename": "/Engine3D/Egret3DModel/staticModel/", "text": "静态模型的使用", "des": "静态模型的使用", "in_use": true }, { "filename": "/Engine3D/Egret3DModel/animationModel/", "text": "动画模型的使用", "des": "动画模型的使用", "in_use": true } ], "isFolder": true, "text": "Egret3D 的模型", "des": "Egret3D 的模型", "in_use": true }, { "children": [ { "filename": "/Engine3D/Egret3DMaterial/base/", "text": "材质", "des": "材质", "in_use": true }, { "filename": "/Engine3D/Egret3DMaterial/texture/", "text": "纹理材质", "des": "纹理材质", "in_use": true } ], "isFolder": true, "text": "Egret3D 的材质和模型", "des": "Egret3D 的材质和模型", "in_use": true }, { "children": [ { "filename": "/Engine3D/Egret3DLights/base/", "text": "灯光的基本概念", "des": "灯光的基本概念", "in_use": true }, { "filename": "/Engine3D/Egret3DLights/parallel/", "text": "平行光", "des": "平行光", "in_use": true }, { "filename": "/Engine3D/Egret3DLights/point/", "text": "点光源", "des": "点光源", "in_use": true }, { "filename": "/Engine3D/Egret3DLights/group/", "text": "灯光组", "des": "灯光组", "in_use": true }, { "filename": "/Engine3D/Egret3DLights/model/", "text": "灯光模块的设计", "des": "灯光模块的设计", "in_use": true } ], "isFolder": true, "text": "Egret3D 的灯光", "des": "Egret3D 的灯光", "in_use": true }, { "children": [ { "filename": "/Engine3D/interactive/base/", "text": "3D 碰撞", "des": "3D 碰撞", "in_use": true }, { "filename": "/Engine3D/interactive/modelPoint/", "text": "模型与点碰撞", "des": "模型与点碰撞", "in_use": true }, { "filename": "/Engine3D/interactive/rayModel/", "text": "射线与模型碰撞", "des": "射线与模型碰撞", "in_use": true }, { "filename": "/Engine3D/interactive/modelModel/", "text": "模型与模型碰撞", "des": "模型与模型碰撞", "in_use": true } ], "isFolder": true, "text": "碰撞检测和鼠标拣选", "des": "碰撞检测和鼠标拣选", "in_use": true }, { "children": [ { "filename": "/Engine3D/Egret3DAnimation/skeletonAnimation/", "text": "骨骼动画的使用", "des": "骨骼动画的使用", "in_use": true }, { "filename": "/Engine3D/Egret3DAnimation/particleAnimation/", "text": "粒子动画", "des": "粒子动画", "in_use": true }, { "filename": "/Engine3D/Egret3DAnimation/propertyAnimation/", "text": "属性动画", "des": "属性动画", "in_use": true }, { "filename": "/Engine3D/Egret3DAnimation/roll/", "text": "UV滚动动画", "des": "UV滚动动画", "in_use": true }, { "filename": "/Engine3D/Egret3DAnimation/sprite/", "text": "UV精灵表动画", "des": "UV精灵表动画", "in_use": true } ], "isFolder": true, "text": "Egret3D 动画", "des": "Egret3D 动画", "in_use": true }, { "children": [ { "filename": "/Engine3D/Effect/Grass/", "text": "草动画", "des": "草动画", "in_use": true }, { "filename": "/Engine3D/Effect/ParticleUserDefined/", "text": "自定义特效粒子", "des": "自定义特效粒子", "in_use": true }, { "filename": "/Engine3D/Effect/ParticleExportFromUnity/", "text": "导出Unity特效", "des": "导出Unity特效", "in_use": true }, { "filename": "/Engine3D/Effect/RenderMethod/", "text": "常见特效的使用", "des": "常见特效的使用", "in_use": true } ], "isFolder": true, "text": "特效", "des": "特效", "in_use": true }, { "children": [ { "filename": "/Engine3D/Egret3DExport/Unity3d/", "text": "Unity3d模型导出插件", "des": "Unity3d模型导出插件", "in_use": true } ], "isFolder": true, "text": "Egret3D 模型导出", "des": "Egret3D 模型导出", "in_use": true }, { "children": [ { "filename": "/Engine3D/unity/0/", "text": "插件安装", "des": "插件安装", "in_use": true }, { "filename": "/Engine3D/unity/1/", "text": "Mesh导出", "des": "Mesh导出", "in_use": true }, { "filename": "/Engine3D/unity/2/", "text": "Material设置", "des": "Material设置", "in_use": true }, { "filename": "/Engine3D/unity/3/", "text": "SkinnedMesh导出", "des": "SkinnedMesh导出", "in_use": true }, { "filename": "/Engine3D/unity/4/", "text": "EffectGroup导出", "des": "EffectGroup导出", "in_use": true }, { "filename": "/Engine3D/unity/5/", "text": "Scene导出", "des": "Scene导出", "in_use": true }, { "filename": "/Engine3D/unity/6/", "text": "Particle限制", "des": "Particle限制", "in_use": true }, { "filename": "/Engine3D/unity/7/", "text": "寻路网格导出", "des": "寻路网格导出", "in_use": true } ], "isFolder": true, "text": "Unity插件使用", "des": "Unity插件使用", "in_use": true }, { "children": [ { "filename": "/Engine3D/gui/gui/", "text": "GUI控件", "des": "GUI控件", "in_use": true } ], "isFolder": true, "text": "Egret3D GUI", "des": "Egret3D GUI", "in_use": true } ]