guofei 4fe0162b34 | ||
---|---|---|
.. | ||
575cd1b3ce467.png | ||
README.md |
README.md
Egret3D内置了多个常用几何体,我们可以使用这些默认提供的几何体快速制作一个三维场景Demo。
要想正确显示一个3D显示对象,你需要准备三个必要元素。
- 几何体模型
- 贴图纹理
- 网格
下面介绍三个元素的创建与使用方法。
创建几何体模型
我们使用最为简单的立方体作为演示,代码如下:
var geom:egret3d.CubeGeometry = new egret3d.CubeGeometry();
创建贴图纹理
var mater:egret3d.TextureMaterial = new egret3d.TextureMaterial();
创建网格
var cube:egret3d.Mesh = new egret3d.Mesh(geom, mater);
添加到场景中进行渲染
this._view3D.addChild3D( cube );
改变网格旋转角度
cube.rotation = new egret3d.Vector3D(50,30,0);
编译并运行,效果如图:
完整代码如下:
class ObjectDemo extends LoadingUI {
protected _egret3DCanvas: egret3d.Egret3DCanvas;
protected _view3D: egret3d.View3D;
private cameraCtl: egret3d.LookAtController;
private lights: egret3d.LightGroup = new egret3d.LightGroup();
private model: egret3d.Mesh;
private idle: egret3d.SkeletonAnimationClip;
private run: egret3d.SkeletonAnimationClip;
private attack: egret3d.SkeletonAnimationClip;
public currentAnim: string;
public constructor() {
super();
///创建Canvas对象。
this._egret3DCanvas = new egret3d.Egret3DCanvas();
///Canvas的起始坐标,页面左上角为起始坐标(0,0)。
this._egret3DCanvas.x = 0;
this._egret3DCanvas.y = 0;
///设置Canvas页面尺寸。
this._egret3DCanvas.width = window.innerWidth;
this._egret3DCanvas.height = window.innerHeight;
///创建View3D对象,页面左上角为起始坐标(0,0),其参数依次为:
///@param x: number 起始坐标x,
///@param y: number 起始坐标y
///@param width: number 显示区域的宽
///@param height: number 显示区域的高
this._view3D = new egret3d.View3D(0,0,window.innerWidth,window.innerHeight);
///当前对象对视位置,其参数依次为:
///@param pos 对象的位置
///@param target 目标的位置
this._view3D.camera3D.lookAt(new egret3d.Vector3D(0,0,1000),new egret3d.Vector3D(0,0,0));
///View3D的背景色设置
this._view3D.backColor = 0xffffffff;
///将View3D添加进Canvas中
this._egret3DCanvas.addView3D(this._view3D);
///创建平行光
var dirLight: egret3d.DirectLight = new egret3d.DirectLight(new egret3d.Vector3D(-0.5,0.6,0.2));
dirLight.diffuse = 0xffffff;
this.lights.addLight(dirLight);
///启动Canvas。
this._egret3DCanvas.start();
this.CloseLoadingView()
var geom:egret3d.CubeGeometry = new egret3d.CubeGeometry();
var mater:egret3d.TextureMaterial = new egret3d.TextureMaterial();
var cube:egret3d.Mesh = new egret3d.Mesh(geom, mater);
this._view3D.addChild3D( cube );
cube.rotation = new egret3d.Vector3D(50,30,0);
}
}