egret-docs-master/config/Engine3D.json

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[
{
"children": [
{
"filename": "/Engine3D/update/update325/",
"text": "Egret Engine3D 3.2.5",
"des": "Egret Engine3D 3.2.5",
"in_use": true
},
{
"isFolder": true,
"text": "历史更新",
"des": "历史更新",
"in_use": true,
"children": [
{
"filename": "/Engine3D/update/update324/",
"text": "Egret Engine3D 3.2.4",
"des": "Egret Engine3D 3.2.4",
"in_use": true
},
{
"filename": "/Engine3D/update/update322/",
"text": "Egret Engine3D 3.2.2",
"des": "Egret Engine3D 3.2.2",
"in_use": true
},
{
"filename": "/Engine3D/update/update321/",
"text": "Egret Engine3D 3.2.1",
"des": "Egret Engine3D 3.2.1",
"in_use": true
},
{
"filename": "/Engine3D/update/update320/",
"text": "Egret Engine3D 3.2.0",
"des": "Egret Engine3D 3.2.0",
"in_use": true
},
{
"filename": "/Engine3D/update/update315/",
"text": "Egret Engine3D 3.1.5",
"des": "Egret Engine3D 3.1.5",
"in_use": true
},
{
"filename": "/Engine3D/update/update314/",
"text": "Egret Engine3D 3.1.4",
"des": "Egret Engine3D 3.1.4",
"in_use": true
},
{
"filename": "/Engine3D/update/update313/",
"text": "Egret Engine3D 3.1.3",
"des": "Egret Engine3D 3.1.3",
"in_use": true
},
{
"filename": "/Engine3D/update/update312/",
"text": "Egret Engine3D 3.1.2",
"des": "Egret Engine3D 3.1.2",
"in_use": true
},
{
"filename": "/Engine3D/update/update311/",
"text": "Egret Engine3D 3.1.1",
"des": "Egret Engine3D 3.1.1",
"in_use": true
},
{
"filename": "/Engine3D/update/update310/",
"text": "Egret Engine3D 3.1.0",
"des": "Egret Engine3D 3.1.0",
"in_use": true
},
{
"filename": "/Engine3D/update/update308/",
"text": "Egret Engine3D 3.0.8",
"des": "Egret Engine3D 3.0.8",
"in_use": true
},
{
"filename": "/Engine3D/update/update307/",
"text": "Egret Engine3D 3.0.7",
"des": "Egret Engine3D 3.0.7",
"in_use": true
},
{
"filename": "/Engine3D/update/update306/",
"text": "Egret Engine3D 3.0.6",
"des": "Egret Engine3D 3.0.6",
"in_use": true
},
{
"filename": "/Engine3D/update/update305/",
"text": "Egret Engine3D 3.0.5",
"des": "Egret Engine3D 3.0.5",
"in_use": true
},
{
"filename": "/Engine3D/update/update304/",
"text": "Egret Engine3D 3.0.4",
"des": "Egret Engine3D 3.0.4",
"in_use": true
},
{
"filename": "/Engine3D/update/update303/",
"text": "Egret Engine3D 3.0.3",
"des": "Egret Engine3D 3.0.3",
"in_use": true
},
{
"filename": "/Engine3D/update/update302/",
"text": "Egret Engine3D 3.0.2",
"des": "Egret Engine3D 3.0.2",
"in_use": true
},
{
"filename": "/Engine3D/update/update301/",
"text": "Egret Engine3D 3.0.1",
"des": "Egret Engine3D 3.0.1",
"in_use": true
},
{
"filename": "/Engine3D/update/update300/",
"text": "Egret Engine3D 3.0.0",
"des": "Egret Engine3D 3.0.0",
"in_use": true
}
]
}
],
"isFolder": true,
"text": "更新详情",
"des": "更新详情",
"in_use": true
},
{
"children": [
{
"filename": "/Engine3D/getStarted/getStarted/",
"text": "Get Started",
"des": "Get Started",
"in_use": true
}
],
"isFolder": true,
"text": "Get Started",
"des": "Get Started",
"in_use": true
},
{
"children": [
{
"filename": "/Engine3D/guide/introduction/",
"text": "3D入门知识",
"des": "3D入门知识",
"in_use": true
},
{
"filename": "/Engine3D/guide/guide/",
"text": "Egret 3D入门",
"des": "Egret 3D入门",
"in_use": true
}
],
"isFolder": true,
"text": "入门知识",
"des": "入门知识",
"in_use": true
},
{
"children": [
{
"filename": "/Engine3D/conception/base/",
"text": "基本概念",
"des": "基本概念",
"in_use": true
}
],
"isFolder": true,
"text": "Egret3D 中的基本概念",
"des": "Egret3D 中的基本概念",
"in_use": true
},
{
"children": [
{
"filename": "/Engine3D/MathUtils/Vector3D/",
"text": "3D向量",
"des": "3D向量的使用",
"in_use": true
},
{
"filename": "/Engine3D/MathUtils/Quaternion/",
"text": "四元数",
"des": "四元数的使用",
"in_use": true
},
{
"filename": "/Engine3D/MathUtils/Matrix4_4/",
"text": "矩阵",
"des": "矩阵的使用",
"in_use": true
}
],
"isFolder": true,
"text": "3D数学运算",
"des": "3D数学运算",
"in_use": true
},
{
"children": [
{
"filename": "/Engine3D/methods/create/",
"text": "创建 Egret3D 项目",
"des": "创建 Egret3D 项目",
"in_use": true
},
{
"filename": "/Engine3D/methods/compile/",
"text": "在 Egret Wing 中编译",
"des": "在 Egret Wing 中编译",
"in_use": true
},
{
"filename": "/Engine3D/methods/publish/",
"text": "发布 Egret3D 项目",
"des": "发布 Egret3D 项目",
"in_use": true
}
],
"isFolder": true,
"text": "使用方法",
"des": "使用方法",
"in_use": true
},
{
"children": [
{
"filename": "/Engine3D/load/asset/",
"text": "加载",
"des": "加载",
"in_use": true
}
],
"isFolder": true,
"text": "资源加载",
"des": "资源加载",
"in_use": true
},
{
"children": [
{
"filename": "/Engine3D/events/concept/",
"text": "事件流的基本概念与原理",
"des": "事件流的基本概念与原理",
"in_use": true
},
{
"filename": "/Engine3D/events/pickEvent/",
"text": "拣选事件",
"des": "拣选事件",
"in_use": true
},
{
"filename": "/Engine3D/events/touchEvent/",
"text": "鼠标触摸事件",
"des": "鼠标触摸事件",
"in_use": true
},
{
"filename": "/Engine3D/events/keyboardEvent/",
"text": "键盘事件",
"des": "键盘事件",
"in_use": true
},
{
"filename": "/Engine3D/events/normal/",
"text": "常用事件",
"des": "常用事件",
"in_use": true
}
],
"isFolder": true,
"text": "事件系统",
"des": "事件系统",
"in_use": true
},
{
"children": [
{
"filename": "/Engine3D/sound/sound/",
"text": "Sound的使用",
"des": "Sound的使用",
"in_use": true
},
{
"filename": "/Engine3D/sound/channel/",
"text": "Channel的使用",
"des": "Channel的使用",
"in_use": true
},
{
"filename": "/Engine3D/sound/channel3D/",
"text": "Channel3D的使用",
"des": "Channel3D的使用",
"in_use": true
},
{
"filename": "/Engine3D/sound/audioManager/",
"text": "AudioManager的使用",
"des": "AudioManager的使用",
"in_use": true
},
{
"filename": "/Engine3D/sound/example/",
"text": "如何播放一个音频",
"des": "如何播放一个音频",
"in_use": true
}
],
"isFolder": true,
"text": "声音系统",
"des": "声音系统",
"in_use": true
},
{
"children": [
{
"filename": "/Engine3D/Egret3DDisp/3DBaseConcept/",
"text": "3D显示对象的基本概念",
"des": "3D显示对象的基本概念",
"in_use": true
},
{
"filename": "/Engine3D/Egret3DDisp/object3D/",
"text": "Object3D对象",
"des": "Object3D对象",
"in_use": true
},
{
"filename": "/Engine3D/Egret3DDisp/baseOp/",
"text": "基本的显示对象操作",
"des": "基本的显示对象操作",
"in_use": true
},
{
"filename": "/Engine3D/Egret3DDisp/3DModel/",
"text": "3D模型网格",
"des": "3D模型网格",
"in_use": true
},
{
"filename": "/Engine3D/Egret3DDisp/baseObject/",
"text": "基本显示对象",
"des": "基本显示对象",
"in_use": true
},
{
"filename": "/Engine3D/Egret3DDisp/Camera3D/",
"text": "摄像机对象",
"des": "摄像机对象",
"in_use": true
},
{
"filename": "/Engine3D/Egret3DDisp/Billboard/",
"text": "公告板",
"des": "公告板",
"in_use": true
},
{
"filename": "/Engine3D/Egret3DDisp/EffectGrop/",
"text": "特效组",
"des": "特效组",
"in_use": true
},
{
"filename": "/Engine3D/Egret3DDisp/Role/",
"text": "角色",
"des": "角色",
"in_use": true
},
{
"filename": "/Engine3D/Egret3DDisp/Scene3D/",
"text": "场景",
"des": "场景",
"in_use": true
},
{
"filename": "/Engine3D/Egret3DDisp/Sky/",
"text": "天空",
"des": "天空",
"in_use": true
},
{
"filename": "/Engine3D/Egret3DDisp/Terrain/",
"text": "地型",
"des": "地型",
"in_use": true
},
{
"filename": "/Engine3D/Egret3DDisp/Wireframe/",
"text": "线框",
"des": "线框",
"in_use": true
}
],
"isFolder": true,
"text": "Egret3D 显示对象",
"des": "Egret3D 显示对象",
"in_use": true
},
{
"children": [
{
"filename": "/Engine3D/Egret3DCamera/concept/",
"text": "摄像机的基本概念",
"des": "摄像机的基本概念",
"in_use": true
},
{
"filename": "/Engine3D/Egret3DCamera/cameraType/",
"text": "透视投影与正交投影",
"des": "透视投影与正交投影",
"in_use": true
},
{
"filename": "/Engine3D/Egret3DCamera/lookAtController/",
"text": "LookAtController控制摄像机",
"des": "LookAtController控制摄像机",
"in_use": true
},
{
"filename": "/Engine3D/Egret3DCamera/hoverController/",
"text": "HoverController控制相机",
"des": "HoverController控制相机",
"in_use": true
},
{
"filename": "/Engine3D/Egret3DCamera/animation/",
"text": "摄像机动画",
"des": "摄像机动画",
"in_use": true
}
],
"isFolder": true,
"text": "Egret3D 的摄像机",
"des": "Egret3D 的摄像机",
"in_use": true
},
{
"children": [
{
"filename": "/Engine3D/3DGeometry/plane/",
"text": "Egret3D中的平面",
"des": "Egret3D中的平面",
"in_use": true
},
{
"filename": "/Engine3D/3DGeometry/cube/",
"text": "Egret3D中的立方体",
"des": "Egret3D中的立方体",
"in_use": true
},
{
"filename": "/Engine3D/3DGeometry/ball/",
"text": "Egret3D中的球体",
"des": "Egret3D中的球体",
"in_use": true
}
],
"isFolder": true,
"text": "Egret3D 中的几何体",
"des": "Egret3D 中的几何体",
"in_use": true
},
{
"children": [
{
"filename": "/Engine3D/Egret3DModel/introduction/",
"text": "Egret3D中的模型",
"des": "Egret3D中的模型",
"in_use": true
},
{
"filename": "/Engine3D/Egret3DModel/baseModel/",
"text": "基本几何模型的使用",
"des": "基本几何模型的使用",
"in_use": true
},
{
"filename": "/Engine3D/Egret3DModel/staticModel/",
"text": "静态模型的使用",
"des": "静态模型的使用",
"in_use": true
},
{
"filename": "/Engine3D/Egret3DModel/animationModel/",
"text": "动画模型的使用",
"des": "动画模型的使用",
"in_use": true
}
],
"isFolder": true,
"text": "Egret3D 的模型",
"des": "Egret3D 的模型",
"in_use": true
},
{
"children": [
{
"filename": "/Engine3D/Egret3DMaterial/base/",
"text": "材质",
"des": "材质",
"in_use": true
},
{
"filename": "/Engine3D/Egret3DMaterial/texture/",
"text": "纹理材质",
"des": "纹理材质",
"in_use": true
}
],
"isFolder": true,
"text": "Egret3D 的材质和模型",
"des": "Egret3D 的材质和模型",
"in_use": true
},
{
"children": [
{
"filename": "/Engine3D/Egret3DLights/base/",
"text": "灯光的基本概念",
"des": "灯光的基本概念",
"in_use": true
},
{
"filename": "/Engine3D/Egret3DLights/parallel/",
"text": "平行光",
"des": "平行光",
"in_use": true
},
{
"filename": "/Engine3D/Egret3DLights/point/",
"text": "点光源",
"des": "点光源",
"in_use": true
},
{
"filename": "/Engine3D/Egret3DLights/group/",
"text": "灯光组",
"des": "灯光组",
"in_use": true
},
{
"filename": "/Engine3D/Egret3DLights/model/",
"text": "灯光模块的设计",
"des": "灯光模块的设计",
"in_use": true
}
],
"isFolder": true,
"text": "Egret3D 的灯光",
"des": "Egret3D 的灯光",
"in_use": true
},
{
"children": [
{
"filename": "/Engine3D/interactive/base/",
"text": "3D 碰撞",
"des": "3D 碰撞",
"in_use": true
},
{
"filename": "/Engine3D/interactive/modelPoint/",
"text": "模型与点碰撞",
"des": "模型与点碰撞",
"in_use": true
},
{
"filename": "/Engine3D/interactive/rayModel/",
"text": "射线与模型碰撞",
"des": "射线与模型碰撞",
"in_use": true
},
{
"filename": "/Engine3D/interactive/modelModel/",
"text": "模型与模型碰撞",
"des": "模型与模型碰撞",
"in_use": true
}
],
"isFolder": true,
"text": "碰撞检测和鼠标拣选",
"des": "碰撞检测和鼠标拣选",
"in_use": true
},
{
"children": [
{
"filename": "/Engine3D/Egret3DAnimation/skeletonAnimation/",
"text": "骨骼动画的使用",
"des": "骨骼动画的使用",
"in_use": true
},
{
"filename": "/Engine3D/Egret3DAnimation/particleAnimation/",
"text": "粒子动画",
"des": "粒子动画",
"in_use": true
},
{
"filename": "/Engine3D/Egret3DAnimation/propertyAnimation/",
"text": "属性动画",
"des": "属性动画",
"in_use": true
},
{
"filename": "/Engine3D/Egret3DAnimation/roll/",
"text": "UV滚动动画",
"des": "UV滚动动画",
"in_use": true
},
{
"filename": "/Engine3D/Egret3DAnimation/sprite/",
"text": "UV精灵表动画",
"des": "UV精灵表动画",
"in_use": true
}
],
"isFolder": true,
"text": "Egret3D 动画",
"des": "Egret3D 动画",
"in_use": true
},
{
"children": [
{
"filename": "/Engine3D/Effect/Grass/",
"text": "草动画",
"des": "草动画",
"in_use": true
},
{
"filename": "/Engine3D/Effect/ParticleUserDefined/",
"text": "自定义特效粒子",
"des": "自定义特效粒子",
"in_use": true
},
{
"filename": "/Engine3D/Effect/ParticleExportFromUnity/",
"text": "导出Unity特效",
"des": "导出Unity特效",
"in_use": true
},
{
"filename": "/Engine3D/Effect/RenderMethod/",
"text": "常见特效的使用",
"des": "常见特效的使用",
"in_use": true
}
],
"isFolder": true,
"text": "特效",
"des": "特效",
"in_use": true
},
{
"children": [
{
"filename": "/Engine3D/Egret3DExport/Unity3d/",
"text": "Unity3d模型导出插件",
"des": "Unity3d模型导出插件",
"in_use": true
}
],
"isFolder": true,
"text": "Egret3D 模型导出",
"des": "Egret3D 模型导出",
"in_use": true
},
{
"children": [
{
"filename": "/Engine3D/unity/0/",
"text": "插件安装",
"des": "插件安装",
"in_use": true
},
{
"filename": "/Engine3D/unity/1/",
"text": "Mesh导出",
"des": "Mesh导出",
"in_use": true
},
{
"filename": "/Engine3D/unity/2/",
"text": "Material设置",
"des": "Material设置",
"in_use": true
},
{
"filename": "/Engine3D/unity/3/",
"text": "SkinnedMesh导出",
"des": "SkinnedMesh导出",
"in_use": true
},
{
"filename": "/Engine3D/unity/4/",
"text": "EffectGroup导出",
"des": "EffectGroup导出",
"in_use": true
},
{
"filename": "/Engine3D/unity/5/",
"text": "Scene导出",
"des": "Scene导出",
"in_use": true
},
{
"filename": "/Engine3D/unity/6/",
"text": "Particle限制",
"des": "Particle限制",
"in_use": true
},
{
"filename": "/Engine3D/unity/7/",
"text": "寻路网格导出",
"des": "寻路网格导出",
"in_use": true
}
],
"isFolder": true,
"text": "Unity插件使用",
"des": "Unity插件使用",
"in_use": true
},
{
"children": [
{
"filename": "/Engine3D/gui/gui/",
"text": "GUI控件",
"des": "GUI控件",
"in_use": true
}
],
"isFolder": true,
"text": "Egret3D GUI",
"des": "Egret3D GUI",
"in_use": true
}
]