// 创建3角形
protected createTriangle() {
var geom: egret3d.Geometry = egret3d.GeometryUtil.createGeometry();
var vb: number[] = [];
var ib: number[] = [];
// 0 1 2 坐标 3 4 5 6 颜色 7 8 uv
vb.push(-50, -50, 0, 1, 0, 0, 1);
vb.push(0, 50, 0, 0, 1, 0, 1);
vb.push(50, -50, 0, 0, 0, 1, 1);
// 加入3个顶点
// 设置顶点索引 3个索引 1个3角形面
ib.push(0, 1, 2);
// 把数据填充进Geometry
geom.setVerticesForIndex(0, egret3d.VertexFormat.VF_POSITION | egret3d.VertexFormat.VF_COLOR, vb, 3);
geom.setVertexIndices(0, ib);
// 使用Geometry 创建Mesh
var mesh: egret3d.Mesh = new egret3d.Mesh(geom, new egret3d.ColorMaterial(0xffffff));
// 设置双面渲染
mesh.material.bothside = true;
this.view.addChild3D(mesh);
mesh.x = -200;
}
// 创建四边形
protected createRcet() {
//创建一个Geometry 顶点格式为 VertexFormat.VF_POSITION | VertexFormat.VF_NORMAL | VertexFormat.VF_TANGENT | VertexFormat.VF_COLOR | VertexFormat.VF_UV0 | VertexFormat.VF_UV1
var geom: egret3d.Geometry = egret3d.GeometryUtil.createGeometry();
var vb: number[] = [];
var ib: number[] = [];
// 0 1 2 坐标 3 4 5 6 颜色 7 8 uv
vb.push(-50, 50, 0, 0, 1, 0, 1, 0, 0);
vb.push(50, 50, 0, 0, 0, 1, 1, 1, 0);
vb.push(-50, -50, 0, 1, 0, 0, 1, 0, 1);
vb.push(50, -50, 0, 0, 0, 1, 1, 1, 1);
// 加入4个顶点
// 设置顶点索引 6个索引 2个3角形面
ib.push(0, 2, 1, 2, 3, 1);
// 把数据填充进Geometry
geom.setVerticesForIndex(0, egret3d.VertexFormat.VF_POSITION | egret3d.VertexFormat.VF_COLOR | egret3d.VertexFormat.VF_UV0, vb, 4);
geom.setVertexIndices(0, ib);
var mesh: egret3d.Mesh = new egret3d.Mesh(geom, new egret3d.TextureMaterial());
// 设置双面渲染
//mesh.material.bothside = true;
this.view.addChild3D(mesh);
mesh.x = 200;
}