3.9 KiB
3.9 KiB
Wirefram
场景中渲染线条的对象
1.
// 用Geometry 创建线框
protected createWireframeForGeometry() {
// 创建一个cube Mesh
var cube: egret3d.Mesh = new egret3d.Mesh(new egret3d.CubeGeometry(100, 100, 100), new egret3d.ColorMaterial(0x333333));
this.view.addChild3D(cube);
cube.x = 500;
// 用cube 的Geometry 创建线框
var cubeWireframe: egret3d.Wireframe = new egret3d.Wireframe();
cubeWireframe.fromGeometry(cube.geometry);
// 把cube的线框绑定在cube 上
cube.addChild(cubeWireframe);
// 创建一个球 Mesh
var s: egret3d.Mesh = new egret3d.Mesh(new egret3d.SphereGeometry(100, 20, 20), new egret3d.ColorMaterial(0x333333));
this.view.addChild3D(s);
// 打开球的包围盒 显示包围盒
s.bound.visible = true;
s.x = 800;
// 用球 的Geometry 创建线框
var sWireframe: egret3d.Wireframe = new egret3d.Wireframe();
sWireframe.fromGeometry(s.geometry);
// 把球的线框绑定在球 上
s.addChild(sWireframe);
}
2.
// 用顶点 创建线框
protected createWireframeForVertex() {
var wireframe0: egret3d.Wireframe = new egret3d.Wireframe();
var vb0: number[] = [];
// 添加5个顶点 依次连接 连接成一个4边形
vb0.push(0, 100, 0, 1, 0, 0, 1);
vb0.push(0, 100, 100, 0, 1, 0, 1);
vb0.push(100, 100, 100, 0, 0, 1, 1);
vb0.push(100, 100, 0, 0, 0, 1, 1);
vb0.push(0, 100, 0, 1, 0, 0, 1);
// 设置顶点 和 顶点格式为 坐标和颜色
wireframe0.fromVertexs(vb0, egret3d.VertexFormat.VF_POSITION | egret3d.VertexFormat.VF_COLOR);
this.view.addChild3D(wireframe0);
wireframe0.x = -400;
var wireframe1: egret3d.Wireframe = new egret3d.Wireframe();
var vb1: number[] = [];
// 添加8个顶点 两两相边 连接成一个4边形
vb1.push(0, 100, 0, 1, 0, 0, 1);
vb1.push(0, 100, 100, 0, 1, 0, 1);
vb1.push(0, 100, 100, 0, 1, 0, 1);
vb1.push(100, 100, 100, 0, 0, 1, 1);
vb1.push(100, 100, 100, 0, 0, 1, 1);
vb1.push(100, 100, 0, 0, 0, 1, 1);
vb1.push(100, 100, 0, 0, 0, 1, 1);
vb1.push(0, 100, 0, 1, 0, 0, 1);
// 设置顶点 和 顶点格式为 坐标和颜色
wireframe1.fromVertexsEx(vb1, egret3d.VertexFormat.VF_POSITION | egret3d.VertexFormat.VF_COLOR);
this.view.addChild3D(wireframe1);
wireframe1.x = -200;
}
3.
// 用顶点和索引的方式 创建线框
protected createWireframe() {
// 创建一个20 * 20 行的 每个格子100 * 100 大小
var wir: egret3d.Wireframe = new egret3d.Wireframe();
wir.material.diffuseColor = 0x000000;
this.view.addChild3D(wir);
var geom: egret3d.Geometry = wir.geometry;
var width: number = 100;
var height: number = 100;
var row: number = 20;
var col: number = 20;
var point_row: number = row + 1;
var point_col: number = col + 1;
var vb: Array<number> = new Array<number>();
var ib: Array<number> = new Array<number>();
for (var i: number = 0; i < point_row; ++i) {
vb.push(-width * col / 2, 0, height * i - height * row / 2);
vb.push(width * col / 2, 0, height * i - height * row / 2);
}
for (var i: number = 0; i < point_col; ++i) {
vb.push(width * i - width * col / 2, 0, height * col / 2);
vb.push(width * i - width * col / 2, 0, -height * col / 2);
}
for (var i: number = 0; i < vb.length / 3; ++i) {
ib.push(i);
}
// 设置顶点数据
geom.setVerticesForIndex(0, egret3d.VertexFormat.VF_POSITION, vb, vb.length / 3);
// 设置索引数据
geom.setVertexIndices(0, ib);
}