egret-docs-master/Engine2D/colorEffects/tint/README.md

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2024-06-19 13:32:32 +08:00
从 Egret 5.2.24 版本开始,`DisplayObject` 中新增加了一个 `tint` 属性,可以给当前对象设置填充色.
**注意:该功能还处于测试阶段,可以用于游戏调试,正式版本请谨慎使用。**
下面是一个示例,给图片加上不同的填充色。
```javascript
let texture: egret.Texture = RES.getRes('bird_png');
let b1 = new egret.Bitmap();
b1.texture = texture;
this.addChild(b1)
let b2 = new egret.Bitmap();
b2.texture = texture;
b2.tint = 0xff0000
b2.x = 150;
this.addChild(b2)
let b3 = new egret.Bitmap();
b3.texture = texture;
b3.tint = 0x00ff00
b3.x = 300;
this.addChild(b3)
let b4 = new egret.Bitmap();
b4.texture = texture;
b4.tint = 0x4169E1
b4.x = 450;
this.addChild(b4)
```
![](./p1.png)